Lightwave Models:

___I'm no Fabio Pasaro, but I've been known to make a mean model or two in my day and well known for being able to make a good conversion or modification of an existing model. Featured here are several models I have either created myself, or converted with the permission of the original owner. Please note that these models are not meant as an infringement against the ©™ of any person(s) or company and should only be used for personal enjoyment.

The images, sounds, and video on this website are meant for personal use only and any/all original work is not to be copied, borrowed, or rebroadcasted in any form without express written persmission from it's creator - Brandon Bray - sent via U.S. Postal.

 

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Sagittarius.rar
For Lightwave 7.0+
Download 5.75 MB

MODEL:
___Sagittarius class Guided Missile Cruiser
DESCRIPTION:
___This is the only high-quality version of the Sagittarius I know of on the web. I've seen a couple of low-polly versions for use in video games, but this high-quality version is the only for Lightwave and general image/animation work..
SIZE:
___
5.75 M B
FORMAT:
___WinRAR: *.LWO - *.LWS
- *.BMP - *.PSD - *.TXT
NOTES:
___This little mesh is of the Sagittarius, a ship featured in the AOG game series "Babylon 5: Wars", and is the first and only non-canon ship I've ever made for B5.

 

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NOVA.rar
For Lightwave 7.0+
Download 1.5 MB


MOD released with the permission of Matt Tarling.

MODEL:
___Nova class Dreadnought: Babylon 5
DESCRIPTION:
___There are a few other meshes of the Nova out there, but none of them look really good, and those that do look real good, are not made for Lightwave. This being the case I have taken the Omega mesh created my Matt Tarling and - with his permission - created this NOVA mode of it.
SIZE:
___
1.5 M B
FORMAT:
___WinRAR: *.LWO - *.LWS
- *.BMP - *.PNG - *.HTM
NOTES:
___This model is only a mod and I really only made the central body and the guns, which I tried to make as detailed as posible. I also created a bunch of new name plates and lighting for this mesh, which makes it a pretty nice bit of work, even if its only a mod.
 

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ASIMOV.zip
For Lightwave 7.0+ Download 3.46 MB

MODEL:
___Asimov class Luxury Liner: Babylon 5
DESCRIPTION:
___Once again, a Lightwave mesh you've never seen before! While some others have tried to make clones of the Asimov, as seen in Babylon 5, none have been made for Lightwave and none have been accurate... until now!
SIZE:
___
3.46 M B
FORMAT:
___WinZip: *.LWO - *.LWS
- *.BMP - *.TXT
NOTES:
___This model took me about five years to finish. I would start, stop, forget, remember, re-start, forget, and then come back again. Two versions, which were almost ready for release, were destroyed during system crashes and this version, which I started 3 years ago, was often forgotten and left sitting on my Hard Drive, while I did other things. Now, after all this time, I've finally finished her and released her to the masses!
 

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SCARAB.zip
Download 219 KB

MODEL:
___Scarab class Centauri Transport: Babylon 5
DESCRIPTION:
___To my knowledge, this is the ONLY Lightwave version of the Scarab, available to the public. This fairly accurate recreation of the Centauri transport seen several times between the pilot movie and season two of Babylon 5 was created in Lightwave 7.0 by me. :D
SIZE:
___
219 KB
FORMAT:
___WinZip: *.LWO - *.LWS
- *.BMP - *.TXT
NOTES:
___This is actually the third version of this model that I have made over the years. This public release version is my best work thus far with regards to this little ship, designed with enough detail to get away with close-up shots, but low enough in polygon count to use it in large/complex animations.
 

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TBanner_Sharlin.zip
Download 7.6 MB

MODEL:
___Minbari Sharlin class War-Cruiser: Babylon 5
DESCRIPTION:
___The most accurate recreation of the Minbari War-Cruiser, this mesh was created by Thomas Banner in 3D Studio MAX and converted to Lightwave by Brandon Bray.
SIZE:
___
7.6 MB
FORMAT:
___WinZip: *.LWO - *.LWS
- *.JPG
NOTES:
___I made this conversion using PolyTrans. Its a great program but if you use it, expect to do a lot of re-editing to get everything right. Program also doesn't directly convert from *.MAX format unless you spend money on a plug-in, but you can get around this by simply saving any *.MAX file as a *.3DS file.
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