 |
Lightwave
Models:
___I'm
no
Fabio
Pasaro,
but
I've
been
known
to
make
a
mean
model
or
two
in
my
day
and
well
known
for
being
able
to
make
a
good
conversion
or
modification
of
an
existing
model.
Featured
here
are
several
models
I
have
either
created
myself,
or
converted
with
the
permission
of
the
original
owner.
Please
note
that
these
models
are
not
meant
as
an
infringement
against
the
©
of
any
person(s)
or
company
and
should
only
be
used
for
personal
enjoyment.
The
images,
sounds,
and
video
on
this
website
are
meant
for
personal
use
only
and
any/all
original
work
is
not
to
be
copied,
borrowed,
or
rebroadcasted
in
any
form
without
express
written
persmission
from
it's
creator
-
Brandon
Bray
-
sent
via
U.S.
Postal.
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Sagittarius.rar
For
Lightwave
7.0+
Download
5.75
MB
|
MODEL:
___Sagittarius
class
Guided
Missile
Cruiser
DESCRIPTION:
___This
is
the
only
high-quality
version
of
the
Sagittarius
I
know
of
on
the
web.
I've
seen
a
couple
of
low-polly
versions
for
use
in
video
games,
but
this
high-quality
version
is
the
only
for
Lightwave
and
general
image/animation
work..
SIZE:
___5.75
M
B
FORMAT:
___WinRAR:
*.LWO
-
*.LWS
-
*.BMP
-
*.PSD
-
*.TXT
NOTES:
___This
little
mesh
is
of
the
Sagittarius,
a
ship
featured
in
the
AOG
game
series
"Babylon
5:
Wars",
and
is
the
first
and
only
non-canon
ship
I've
ever
made
for
B5.
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NOVA.rar
For
Lightwave
7.0+
Download
1.5
MB
MOD
released
with
the
permission
of
Matt
Tarling.
|
MODEL:
___Nova
class
Dreadnought:
Babylon
5
DESCRIPTION:
___There
are
a
few
other
meshes
of
the
Nova
out
there,
but
none
of
them
look
really
good,
and
those
that
do
look
real
good,
are
not
made
for
Lightwave.
This
being
the
case
I
have
taken
the
Omega
mesh
created
my
Matt
Tarling
and
-
with
his
permission
-
created
this
NOVA
mode
of
it.
SIZE:
___1.5
M
B
FORMAT:
___WinRAR:
*.LWO
-
*.LWS
-
*.BMP
-
*.PNG
-
*.HTM
NOTES:
___This
model
is
only
a
mod
and
I
really
only
made
the
central
body
and
the
guns,
which
I
tried
to
make
as
detailed
as
posible.
I
also
created
a
bunch
of
new
name
plates
and
lighting
for
this
mesh,
which
makes
it
a
pretty
nice
bit
of
work,
even
if
its
only
a
mod.
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ASIMOV.zip
For
Lightwave
7.0+
Download
3.46
MB |
MODEL:
___Asimov
class
Luxury
Liner:
Babylon
5
DESCRIPTION:
___Once
again,
a
Lightwave
mesh
you've
never
seen
before!
While
some
others
have
tried
to
make
clones
of
the
Asimov,
as
seen
in
Babylon
5,
none
have
been
made
for
Lightwave
and
none
have
been
accurate...
until
now!
SIZE:
___3.46
M
B
FORMAT:
___WinZip:
*.LWO
-
*.LWS
-
*.BMP
-
*.TXT
NOTES:
___This
model
took
me
about
five
years
to
finish.
I
would
start,
stop,
forget,
remember,
re-start,
forget,
and
then
come
back
again.
Two
versions,
which
were
almost
ready
for
release,
were
destroyed
during
system
crashes
and
this
version,
which
I
started
3
years
ago,
was
often
forgotten
and
left
sitting
on
my
Hard
Drive,
while
I
did
other
things.
Now,
after
all
this
time,
I've
finally
finished
her
and
released
her
to
the
masses! |
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SCARAB.zip
Download
219
KB |
MODEL:
___Scarab
class
Centauri
Transport:
Babylon
5
DESCRIPTION:
___To
my
knowledge,
this
is
the
ONLY
Lightwave
version
of
the
Scarab,
available
to
the
public.
This
fairly
accurate
recreation
of
the
Centauri
transport
seen
several
times
between
the
pilot
movie
and
season
two
of
Babylon
5
was
created
in
Lightwave
7.0
by
me.
:D
SIZE:
___219
KB
FORMAT:
___WinZip:
*.LWO
-
*.LWS
-
*.BMP
-
*.TXT
NOTES:
___This
is
actually
the
third
version
of
this
model
that
I
have
made
over
the
years.
This
public
release
version
is
my
best
work
thus
far
with
regards
to
this
little
ship,
designed
with
enough
detail
to
get
away
with
close-up
shots,
but
low
enough
in
polygon
count
to
use
it
in
large/complex
animations.
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TBanner_Sharlin.zip
Download
7.6
MB |
MODEL:
___Minbari
Sharlin
class
War-Cruiser:
Babylon
5
DESCRIPTION:
___The
most
accurate
recreation
of
the
Minbari
War-Cruiser,
this
mesh
was
created
by
Thomas
Banner
in
3D
Studio
MAX
and
converted
to
Lightwave
by
Brandon
Bray.
SIZE:
___7.6
MB
FORMAT:
___WinZip:
*.LWO
-
*.LWS
-
*.JPG
NOTES:
___I
made
this
conversion
using
PolyTrans.
Its
a
great
program
but
if
you
use
it,
expect
to
do
a
lot
of
re-editing
to
get
everything
right.
Program
also
doesn't
directly
convert
from
*.MAX
format
unless
you
spend
money
on
a
plug-in,
but
you
can
get
around
this
by
simply
saving
any
*.MAX
file
as
a
*.3DS
file. |
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